
Baru, Wurmspeaker
Wurms you control get +2/+2 and have trample. {7}{G}, {T}: Create a 4/4 green Wurm creature token. This ability costs {X} less to activate, where X is the greatest power among Wurms you control.
How do you want this deck to play?
Core themes
What the commander does best.
Wurm Farm Foreman
Ramp hard, untap Baru, and pump out a 4/4 Wurm every turn as the activation gets cheaper.
563 cards fit this theme
Trample Over Everything
Pump and trample past every blocker, and cash in when your huge creatures connect.
490 cards fit this theme
Stretch themes
Off the beaten path, but they work.
Krosan Quake
Every land drop shakes the ground and sends another hulking beast crawling out of the earth.
421 cards fit this theme
Growing Wurm Pains
Stack +1/+1 counters on your Wurms so they outgrow every threat and make Baru's ability nearly free.
788 cards fit this theme
What Lies Beneath the Wurm
Fill the graveyard, then drag colossal Wurms back from the dirt to trample over the table.
92 cards fit this theme