
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
How do you want this deck to play?
What the commander does best.
Every combat, a random gadget of yours wakes up swinging, and your artifact attack triggers pay you for it.
300 cards fit this theme
Attack with your mana rocks, then untap them for mana anyway. Every gadget is both engine and army.
41 cards fit this theme
Off the beaten path, but they work.
Treasure, Clue and Food tokens become surprise 3/3 attackers, then cash in for value when they fall.
61 cards fit this theme
Load +1/+1 counters and gear onto artifacts. Their upgrades stay put when the brain shuts them down.
102 cards fit this theme
Animate a gadget, swing, then feed it to the scrap heap for drain and death-trigger value.
60 cards fit this theme