
Menace Whenever an opponent casts their first noncreature spell each turn, that player loses life equal to that spell's mana value.
How do you want this deck to play?
What the commander does best.
Tax and restrict every opponent so each spell they cast costs them life as well as mana.
134 cards fit this theme
Fill the table with Villains and let the whole supervillain team-up beat down together.
70 cards fit this theme
Slip menace and evasive threats past blockers and cash in every combat hit for extra value.
633 cards fit this theme
Off the beaten path, but they work.
Sacrifice expendable minions for endless death triggers, draining the table while the commander taxes spells.
394 cards fit this theme
Build a workshop of artifacts and equipment; every gadget you cast doubles as a weapon for menace bearers.
431 cards fit this theme
Spend your own life as currency for cards and power, then drain the table to pay it back.
148 cards fit this theme