
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
How do you want this deck to play?
What the commander does best.
Every land you tap pays double, so you skip the early game and land your huge spells way ahead of schedule.
1025 cards fit this theme
Opponents tap a land and it stays tapped. You let the whole table starve while you feast.
51 cards fit this theme
Fetch and ramp lands into play for landfall triggers, then let Vorinclex double the mana from all of them.
437 cards fit this theme
Off the beaten path, but they work.
Cast huge creatures and pump them with your extra mana. Trample makes sure the damage still gets through.
393 cards fit this theme
Make the New Phyrexia tribe your family and rally the Phyrexians and Praetors behind a hungry green Praetor.
76 cards fit this theme
Pour doubled mana into token makers and mana sinks until a huge wide board overruns the table.
582 cards fit this theme